![]() Every character gains one TP per round and can hold a maximum of three (it gets upgraded later). The damage numbers are high for both sides, and if you position poorly, your characters can die in a few attacks.Ībility usage in Triangle Strategy is governed by TP. Certain tiles also have advantages or disadvantages, such as grassy tiles being vulnerable to fire magic. Height also plays a major factor, and if you're not above the enemy, you're fighting at a disadvantage. This also applies for enemies, so getting surrounded can be a disaster. For example, if you attack an enemy while a friendly unit is just behind them, that friendly unit will attack at the same time. ![]() There are a lot of things to take into account. Triangle Strategy doesn't have permadeath, and you can retry stages with the experience you've gained, so in terms of punishments for failure, it is pretty light. You and the enemy take turns moving and attacking with your units until one falls. If you've played similar titles over the years, you have a good idea of what awaits. On the surface, Triangle Strategy looks and plays like a familiar strategy-JRPG. It's not difficult to sway votes to your favor, but it's a neat element. Convincing a character to do something you've shown you believe in will be much harder than trying to enact a war crime after you've been steadfast and resolute for the entire game. ![]() Be forewarned that your convictions will play into this. This can be done by gathering information between chapters or selecting options that you think are best. Serenoa doesn't vote directly but can influence the outcome by talking to holdouts. When you come to a branching path in the story, your most loyal followers join in a war council with you. Serenoa is reliant on his allies, and that includes drastic choices. It's nearly impossible to make every character join, so changing your choices on a playthrough can significantly impact who ends up in the final party. Choosing one raises Serenoa's invisible Conviction meter, which influences the allies that join him. Throughout the game, you'll be tasked with making choices that fall into one of three categories: Liberty, Morality or Utility. Probably the biggest gameplay mechanic in Triangle Strategy is the Conviction system. ![]() I found myself engaged with the overall story, even if the villain writing is sometimes weak. The mundane origin works in its favor because it's a source of real-world conflict and keeps the plot focused on the political and personal machinations of the various cast members. The major conflict in the story isn't about evil elder gods or terrible monsters it's a conflict between three kingdoms about natural resources, specifically salt. While the Triangle Strategy world has magic, it's a surprisingly down-to-earth story. War has once again returned to Norzella, and it is up to Serenoa and Frederica to navigate the twisting politics of the land and find a way to preserve as many lives as possible. No sooner had the two met than a shocking false flag attack by Aesfrost triggers an invasion of Glenbrook. Serenoa was engaged to be married to Frederica, a minor princess from Aesfrost as a token of peace. Players take control of Serenoa, scion of the Glenbrook noble house of Wolffort. The three have long been in conflict, but they recently reached a peace accord, and things are looking up. Triangle Strategy takes places on the content of Norzella, which is divided into three kingdoms: Glenbrook, a land of farms and plenty Aesfrost, who are rich in minerals and the theocracy of Hyzante, which has a monopoly on precious salt.
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